Customize Yourself

Facedata file:- First, exit your client and download this facedata.pck.

– Make a backup for your original facedata.pck.

– Save the new facedata file in your Evolved Client – element folder. Replace the oid one with the new one.

– After thit you can log in-game, use Advanced Scroll and edit your character as you wish. (super skinny or super fat)

Also, with this you can do more customizations to your character.

Preview:

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Basics:
What is ini editing?

Is something that allows you to change the part which pertain to character presets that are in the game.

How do I find these files?

In your Evolved client. Go to Evolved Perfect World > element > userdata > character > customize

I found many folders there. So for what are these?

These folders represent each class, each gender having its own folder.

Each goes as follows:00 Male BM
01 Female BM
10 Male Wiz
11 Female Wiz
20 Male Psychic
21 Female Psychic
30 Nothing
31 Venomancer
40 Barbarian
41 Nothing
50 Male Assassin
51 Female Assassin
60 Male Archer
61 Female Archer
70 Male Cleric
71 Female Cleric
80 Male Seeker
81 Female Seeker
90 Male Mystic
91 Female MysticThese files can be opened and edited using notepad.[3Parts]
scaleUp = head top length/slider
scaleMiddle = head middle length/slider
scaleDown = jaw length/slider

[BlendFace]
idFaceShape1 = top face shape (can be mixed)
idFaceShape2 = bottom face shape (can be mixed)
blendFaceShape = don’t know?? everybody has 50

[Face]
scaleFaceH = face width
scaleFaceV = face depth/length
idFaceTex = face texture

[Faling]
idFalingSkin = nose crease model
idFalingTex = nose crease texture

[Forehead]
offsetForeheadH = forehead width
offsetForeheadV = forehead height
offsetForeheadZ = forehead depth
rotateForehead = forward/backward rotation
scaleForehead = forehead size

[YokeBone]
offsetYokeBoneH = cheekbone width
offsetYokeBoneV = cheekbone height
offsetYokeBoneZ = cheekbone depth
rotateYokeBone = up/down rotation
scaleYokeBone = cheekbone size

[Cheek]
offsetCheekH = cheek width
offsetCheekV = cheek height
offsetCheekZ = cheek depth
scaleCheek = cheek size

[Chain]
offsetChainV = chin height
offsetChainZ = chin depth
rotateChain = forward/backward rotation
scaleChainH = chin width

[Jaw]
offsetJawH = jaw width
offsetJawV = jaw height
offsetJawZ = jaw depth
scaleJawSpecial = lower jaw depth
scaleJawH = horizontal width
scaleJawV = vertical alignment

[Eye]
idThirdEye = third eye id
idEyeBaseTex = “set”, eye base texture
idEyeHighTex = eye shadow texture
idEyeBallTex = eyeball texture
idEyeShape = eye shape
scaleEyeH = eye width
scaleEyeV = eye openness
rotateEye = up/down rotation
offsetEyeH = eye distance
offsetEyeV = eye height
offseteyeZ = eye depth
scaleEyeBall = eyeball size
scaleEyeH2 = 2nd eye width
scaleEyeV2 = 2nd eye openness
rotateEye2 = 2nd up/down rotation
offsetEyeH2 = 2nd eye distance
offsetEyeV2 = 2nd eye height
offseteyeZ2 = 2nd eye depth
scaleEyeBall2 = 2nd eyeball size

[Brow]
idBrowTex = eyebrow texture
idBrowShape = eyebrow shape
scaleBrowH = eyebrow width
scaleBrowV = eyebrow thickness
rotateBrow = up/down rotation
offsetBrowH = eyebrow distance
offsetBrowV = eyebrow height
offsetBrowZ = eyebrow depth
scaleBrowH2 = 2nd eyebrow width
scaleBrowV2 = 2nd eyebrow thickness
rotateBrow2 = 2nd up/down rotation
offsetBrowH2 = 2nd eyebrow distance
offsetBrowV2 = 2nd eyebrow height
offsetBrowZ2 = 2nd eyebrow depth

[Nose]
idNoseTex = nose “preset”, texture
idNoseTipShape = “width”, tip shape
scaleNoseTipH = nostril width
scaleNoseTipV = nosril angle
scaleNoseTipZ = nose extension
offsetNoseTipV = veritical alignment
idNoseBridgeShape = bridge shape
scaleBridgeTipH = width
offsetBridgeTipZ = height

[Mouth]
idMouthUpLipLine = upper lip shape
idMouthMidLipLine = middle lip shape
idMouthDownLipLine = bottom lip shape
thickUpLip = upper lip size
thickDownLip = bottom lip size
scaleMouthH = right width
offsetMouthV = vertical alignment
offsetMOuthZ = depth
idMouthTex = lip texture
offsetCornerOfMouthSpecial = right corner height
scaleMouthH2 = left width
offsetCornerOfMouthSpecial2 = left corner height

[Ear]
idEarShape = ear shape
scaleEar = ear size
offsetEarV = ear vertical alignment

[Hair]
idHairModel = hair model
idHairTex = hair texture

[Moustache]
idMoustacheTex = “light” facial hair
idMoustacheSkin = “heavy” facial hair
idGoateeTex = “heavy” facial hair texture

[Color]
colorHair = hair color
colorFace = face color
colorEye = ?? probably base color of eye model without a texture
colorBrow = eyebrow color
colorMouth = lip color
colorEyeBall = eye color
colorMoustache = facial hair color

[Body]
bodyID = body model
colorBody = body color
headScale = head size
upScale = chest size
waistScale = waist thickness
armWidth = arm thickness
legWidth = leg thickness
breastScale = breast sizeTo make your own file:

– Go ingame to Evolved Itemmall Forge (524 652) > Char Tab > and buy Advanced Makeover Scroll. 

– After this, go to Cosmetic Master Yun (532 633) and use that scroll.

– Open it > check right side > press ”Save current settings”

The present ini will then be in the designated folder.Eyes:

Female eyes:

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Male eyes:

Image
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Hair:
For a different hairstyle, you’ll have to check this by yourself in-game. Check Presets list. There’s alot of haircut codes.

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Choose one you like – Go to Evolved Perfect World > element > userdata > character > customize and find it in your designed folder.

Open the ini file and search for [Hair]. You need both codes of your chosen hair. (idHairModel =/ idHairTex =)

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Replace the codes from your saved ini with the new ones from chosen ini file with your favorite hairstyle.

Now ingame press click on your saved ini file. (Presets list)

After this, if the new hair appeared on your char head, confirm the changes. Enjoy!

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